naznatips said:
Well, actually Smash does so because it appeals to both, just as WoW does. Tourney Smash gamers are scary people, and a regular Smash player won't be able to kill a tourney gamer once in a 5 stock match. Smash follows the theory of "easy to learn, hard to master." |
Absolutely, but your point doesn't seem to disagree with mine. Ignoring the hardcore fanbase doesn't mean literally going the entire opposite direction and making a game with a single button that performs one function; it just means not doing what they want, which is to make the fighting games increasingly complex and intricate.
In short, I agree that it appeals to both groups. But hardcore fans wanted games to continue to get more and more complex, and Smash consciously went in the other direction to great success.
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