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naznatips said:
Bodhesatva said:

A similar example may be hardcore fighting games vs. Super Smash Brothers. Hardcore fighting fans want incredibly complex actions that require months if not years to master, all layered upon a highly intricate combat system.

It is not a coincidence that Super Smash Brothers does not play this way. And it is not a flaw. It is a conscious design decision by Nintendo to completely ignore allt hose people, and it has payed off, with Super Smash Brothers continuing to gain in popularity, while all effectively all fighting games in existance continuing to decline into obscurity.


Well, actually Smash does so because it appeals to both, just as WoW does. Tourney Smash gamers are scary people, and a regular Smash player won't be able to kill a tourney gamer once in a 5 stock match. Smash follows the theory of "easy to learn, hard to master."


Absolutely, but your point doesn't seem to disagree with mine. Ignoring the hardcore fanbase doesn't mean literally going the entire opposite direction and making a game with a single button that performs one function; it just means not doing what they want, which is to make the fighting games increasingly complex and intricate. 

In short, I agree that it appeals to both groups. But hardcore fans wanted games to continue to get more and more complex, and Smash consciously went in the other direction to great success. 



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