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A similar example may be hardcore fighting games vs. Super Smash Brothers. Hardcore fighting fans want incredibly complex actions that require months if not years to master, all layered upon a highly intricate combat system.

It is not a coincidence that Super Smash Brothers does not play this way, and it is not a flaw: it is a conscious design decision by Nintendo to completely ignore all those people, and it has payed off, with Super Smash Brothers continuing to gain in popularity, while effectively all other fighting games in existance continue to decline into obscurity.



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