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SeriousWB said:
I'm talking about the overall game Bod. For me, the extent I'm willing to play with an MMORPG depends on what I'm training my character for. If the game is RvR, then everyone is training so they can help the realm, or make a name for themselves while they are doing so. RvR games can still have dungeons, npc bosses etc. And if they don't they can be easily added.

But when a game isn't RvR, they've just closed off a whole lot of potential in my eyes. In WoW you 'can' reach the top as there is a level limit and limited PvP so you will be waiting on a patch or expansion. However in RvR games the players can evolve the game to an extent as the power shifts from realm to realm. And while this is happening the game can still be added to.

Right, like Shadowbane. I gave this as an example in my original post. It's a game that people like you and I may like, but it's a tiny niche and most people hate it for obvious reasons (time investment is quite large).

Again, Blizzard's singular vision was to completely ignore your desires and to pay attention to the people who were, at the time, not interested in MMOs. You want consequences to your actions -- long lasting ones. You want to be able to change the game. Blizzard specifically chose not to do that, and it is precisely that chocie which has made it so popular.

I'm not saying your tastes are wrong, because it sounds like they're fairly close to my own. I'm just pointing out that it's a matter of opinion, and your (our?) opinion is the minority.  Blizzard consciously designed the game in a manner different than the one you're describing.



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