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Where I think SCE is going with the PS4 controller, and I add the disclaimer that I have in no way shape or form any sort of insider information to confirm this, is to replicate the user input scheme established with the PS Vita. Given the popularity (or non-popularity more accurately) of the device, this does seem like an odd call, but what it will still bring to the console is an easy way to navigate through screens, menus, etc. the same way one does on their touch screen enabled smartphones/tablets.
While I think the current rumors only have the back touch panel being mentioned, I would actually like an OLED touch screen panel on the front for data input, specifically keyboard input so I never have to plug a USB keyboard into a console again. And of course it could be used for all sorts of in game uses beyond text input. The big issue is cost naturally. I don't see myself buying a lot of extra $80 controllers if SCE went that route and the inevitable replacements would bite a bit more in the wallet.
At any rate, it kind of makes me wish SCE had found a practical way to put two sets of shoulder buttons on the Vita and clickable analog sticks to fully replicate the button mapping of the DS3.

Going back to the OP argument: I don't see the Wii U "winning" any sales figures over the competition this time around for a host of reasons that deserve their own thread.