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McClark71 said:
because PS1 games used 33MHZ, ps2 games used 233MHZ, software emulation for last gen isnt that great of an ideam the consoles of yesterday use a lot more power the you would think, thats why it take about 200+ MHZ to emulate a SNES game, or over 1 GHZ to emulate a N64 game, its just not practical becuase eahc system is made to run certain games, and to add all the programming in and everything takes a LOT more power. so a PS2 game at 233MHz would take around 4GHZ, assuming that a SNES with 10 MHZ takes 20X more power, i would think a newer system would take at least that much more propotionatly.

 Well, our Dreamcast emulator generates native x86 code on the fly (from the original RISC instructions). This makes it run much faster than a common instruction based execution loop. It runs at 60 FPS on an average (4-5 years old) PC. Dreamcast's CPU is a 200Mhz SH4-RISC and I can guarantee you that you do not need for a 4Ghz CPU to run our Dreamcast emulator (http://www.gametap.com). Software is also evolving ;) 

 

I really believe a PS2 emulator for the PS3 can be done and Sony will do it :) 



PSN ID: krik

Optimistic predictions for 2008 (Feb 5 2008): Wii = 20M, PS3 = 14M, X360 = 9.5M