McClark71 said: because PS1 games used 33MHZ, ps2 games used 233MHZ, software emulation for last gen isnt that great of an ideam the consoles of yesterday use a lot more power the you would think, thats why it take about 200+ MHZ to emulate a SNES game, or over 1 GHZ to emulate a N64 game, its just not practical becuase eahc system is made to run certain games, and to add all the programming in and everything takes a LOT more power. so a PS2 game at 233MHz would take around 4GHZ, assuming that a SNES with 10 MHZ takes 20X more power, i would think a newer system would take at least that much more propotionatly. |
Well, our Dreamcast emulator generates native x86 code on the fly (from the original RISC instructions). This makes it run much faster than a common instruction based execution loop. It runs at 60 FPS on an average (4-5 years old) PC. Dreamcast's CPU is a 200Mhz SH4-RISC and I can guarantee you that you do not need for a 4Ghz CPU to run our Dreamcast emulator (http://www.gametap.com). Software is also evolving ;)
I really believe a PS2 emulator for the PS3 can be done and Sony will do it :)