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Lafiel said:
The Xenos deviated a lot from the R520 architecture in that it used unified shaders, while the R520 still was using dedicated pixel and vertex shaders -  so that's a big differentiation. I don't see why any of the new consoles GPUs would feature a similarly big distinction from the core architecture they are based on, at most it will be configurations (clock/active CUs/ROPs/..).

I don't see why GPU manufacturers (and CPU manufacturers, for that matter) would be any less likely to incorporate more recent technologies (in terms of chip features) into older chip designs in order to maximise the capability relative to cost for the console makers than they used to be.

As you correctly point out, Xenos's changes from the E520 architecture added features that were introduced in more recent chipsets. Same with most of the other GPUs in consoles - they are modified to add more modern features.