Heavenly_King said:
So you are telling me the game is based on 9 missions that follow the same cohesive story plot? If that is so, then I will buy it. The problem is that so far, the developers of the game are always talking about mission contracts or mission objectives (something like Unit 13), so it looks like you can select from a variaty of missions the one that suits you better, so you may end up killng ISA or Hellghast soldiers. That is why I dont think it has a proper story mode, and if it indeed has, they are promoting the game the wrong way, because so far, for me it is like another Unit 13 on steroids. EDIT: info from the psblog: "Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast." "When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going to increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck." So if you can makes "choices", do you really think it will have a proper story mode depending wether you fight for the ISA or the Helghast??? No way in hell dude. This game so far according to me does not have a proper story mode. It just has some story context for each mission (like unit 13) but not a story mode. |
It does man..basically what you described is also what shooters have for a story mode doesn't it? Story and context which get's more detailed as you do more missions.

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