Aielyn said:
As I said, the problem is that we haven't seen the other ones, and the leaks don't list all of the information about the new chips. Cell was a CPU, not a GPU, as was Emotion Engine. We're talking GPU, since we're looking at nVidia. Cell also wasn't custom design, it was very much Sony's standard CPU design of the time. Xenos, in the 360, was a custom GPU that was very similar to an ATI Radeon X1800 series... but it wasn't quite the same, despite having similar features and performance. There's no reason to assume that the next MS console's GPU will be any less custom. Same with the PS4's GPU. |
The Xenos deviated a lot from the R520 architecture in that it used unified shaders, while the R520 still was using dedicated pixel and vertex shaders - so that's a big differentiation. I don't see why any of the new consoles GPUs would feature a similarly big distinction from the core architecture they are based on, at most it will be configurations (clock/active CUs/ROPs/..).
Nvidia isn't only producing GPUs though, with the Tegra they have ARM SoCs in their line-up aswell, and limiting the talk to GPUs seems unnecessary to me anyway as CPUs are likely to show the same shift from fully custom designed chips to using existing tech in consoles aswell. After all this topic really is about console manufacturers using PC-esque hw instead of developing something totally new, right?