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Aielyn said:

...Even based on 400 GFLOPS for Wii U, the difference between it and the PS4 would be only 4.5x, making it a much smaller difference than the 20x between the Wii and 360 (with an even bigger gap to the PS3). If we assume the more likely 480-540 GFLOPS range, then you're looking at 3.33-3.75x faster. And perhaps worryingly, there's still no mention of eDRAM or similar being included with the GPU or CPU (360 had 10 MB of eDRAM, Wii U has 32 MB of eDRAM, PS3 had none).

So I will go with the biggest possible difference 5x (it is better to wait for the worst and be surprised than beign optimistic and be dissapointed). Will this detter the 3rd party developers from porting? If they choose to go 1080p and 60fps, can they go 720p and 30fps with the Wii U? Or do you think the developers will continue to use 720p and improve the models, textures, and all other things instead?