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S.T.A.G.E. said:
MARCUSDJACKSON said:
Wh1pL4shL1ve_007 said:
S.T.A.G.E. said:
gergroy said:

number 9 is probably the second biggest reason I dont play online very much on my ps3... first would be most of my friends have 360's...


I can't argue that, but COD is still fun and competitive on the PS3. I wish I had bought it on the 360 but it was sold out. The online is just as healthy.


The online is just as healthy.. yes I agree. But the comunication is lacking and the skill of the average player is.. how would I put this.. in easy mode as compared to XBL. 

i have no idea who you played against on PSN, but i've got a crew that constantly handles Xbox and PSN ass with PSN being our worst KD yet still positive.

i've never lost a GEARS, or COD match on 360, and only 4 matches in Halo, but have lost plenty of COD and KZ matches on PS3 with my KD lacking by 1k on KZ2.

it's like 2165/3K something, and that's mainly cause of the pistol. i stoped playing when gliching picked up.

Crap you sound like you'll do some damage. What did you think of the post? Is there anything I should add?


man the only person that has ever equaled me is my brother, which is why we don't play against eachother anymore. i had to stop playing shoorters because i can't track the movement anymore. there was a point in time you couldn't sneak up on me. anyway those days are gone.

 

 

 

 

 

1. Games are intergrated into the community: I hate to use this but people are willing to pay for Xbox Live just to play Halo COD and Gears and it speaks to how compelling its hold is on the community. Party chat bolsters the teamwork aspect two fold (but I will talk about that later).

isn't this what you have mic's for? i don't need cross game chat for team work, i've got a headset for that. Turtle beach anyone? no i don't have, but it's like intergrated in my head.

2. Well made maps maps balance well open spaces, levels, bases, sniping points and choke points: (well placed cooridors or constricting paths for those who don't understand what a choke point is). Games like COD and Halo in most cases keep the maps varied between small at tight points that encourage high kill/death ratios and have a shorter learning curve so gamers can quickly become immsersed in the action, but mastery is left solely up to your aptitude.

On the PS3 with MAG and now with Dust 514, the maps are unnecessarily large. Battlefield has mastered how to make this type of action work without holding back the gameplay, because of their air/land/sea style combat. If you look at their sales you can see the formula still works.

i couldn't agree more but Halo nor does any other shoorter does it well enough. no matter the shooter you're still a sitting duck.

3. Quicker action that works well with the controller you're playing (yes, subjective but makes ense.). Nothing is more infuriating than a slow and clunky shooter. Create a balanced controller for the PS4 that can work well with shooters, fighters, racer and action games without hindering each other. Those are the main genres to master.

lol i move at an angle before hitting corners, so i don't really turn when playing shooters, and i'm already aiming for a head shot. 

4. A compelling lore with compelling characters: Halo has a great lore that spans numerous books and has an extremely loyal following. COD, not so much but Black Ops 2 had a great story that inspires at least two playthroughs. Creating a large and expansive world in the lore can inspire generations of games if the game is successful.

this is war. i've got nothing for this one. i never gave to much thought to it. but it's war, not budy budy time.

5. Character customization: On the Xbox 360 you'll notice a good amount of customization in Halo. Being able to play the game and gain parts or customize the controller to

weapon customization is more important.

6. Mulitplayer Perks: Give players incentive and buffs to give the players an edge in their style of play. Gaining more perks increases replay value. In COD you can have many styles of play and perks which include extra weapons, gameplay and buffs.

doesn't KZ have classes for that? depends on how well the work for the way you play the class

7. Rank: No...I am not talking about rank based on your  overall score giving you pull in MAG (which wasn't even properly utilized because most gamers didnt even have a mic). I am talking about rank and medals based on your achievements and level of play. Congratulate gamers for their dedication.

KZ2 has that.

8. Compelling DLC: Give consumers a reason to buy DLC. Make the maps provide some sort of varied challenge based on level design while still making the maps accessible. Marketing this should be easy and make consumers want to try their luck against the competition.

never bought DLC

9. Mics/ Party Chat/Cross Chat: Please prepare the PS4 for battle because THIS IS WHAT THE PEOPLE WANT WHEN THEY WANT TO GAME WITH THEIR FRIENDS. They want full acessibility choices pertaining to their friends when they game or are just watching a movie. We know the PS4 will have this, but I just had to add it. Mics must be accessible straight out of the box when gamers get their PS4.

i remeber doing this with PSeye

10. Talents unique to a character or class from the start of the game with evolutionary or changeable traits: There are many players out there let them choose. In single player teach them how to control a unique character that is going to take on his or hers universe. Perks or talents in the game change the way gamers see YOUR GAME from the other games, thus making it lack generic appearance. The risk is worth it if you want to gain appeal and it meshes with the core gameplay.

every shooter needs to do this better.

11. More vehincles (recently added): Give players a chance to have fun even if they aren't great. So what if they get shot off of their bike! Give them a fighting chance against veterans.

Starhawk