Veknoid_Outcast said: Nintendo EAD seems to have a rhythm going: one traditional Zelda, then one unorthodox Zelda. There are a few exceptions, but this seems to be a trend. I really like that strategy, because it keeps the formula fresh and it satisfies a large group of fans. I don't know, I don't really feel like Nintendo is trying to make an "Ocarina-killer" every time out. With the possible exception of Skyward Sword. I think everyone knew what they were doing with SS: it was meant to reinvent the series. Whether it was successful in doing so is a debate for another time, but it definitely STRIVED for greatness. Anyway, I think you are right. Nintendo shouldn't be afraid to experiment with Zelda. |
Twilight Princess was probably the most ocarinakillery Zelda. Skyward Sword may not have been that unconventional in story, but gameplay was revolutionized, in my opinion. I would even go as far as to say that every single dungeon of SS beats all previous dungeons. o_O Well most. I'm not a dungeon guy, tbh, I positively dreaded entering dungeons in some Zelda games, and SS made them so much more enjoyable for me. Too bad that some important parts of SS didn't end up perfect - the sky, the slow opening sequenze, the flying, the lack of a coherent overworld. That turned off many people before they saw the brilliant parts of the game design (which FAR outweigh the flaws).
All in all I'm confident that Zelda is in the right hands and on track. They hardly ever let me down (Spirit Tracks was the only misstep ever since they allowed Capcom to mess with a LTTP construction kit).