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dahuman said:
curl-6 said:
Viper1 said:

Well, let's look at something like DC vs PS2 vs GC vs Xbox.

CPU:
DC - 200 Mhz
PS2 - 294 Mhz
GC - 485 Mhz
Xbox -733 Mhz

RAM:
DC - 34 MB (16 MB Main, 8 MB video, 2 MB audio)
PS2 - 38 MB (32 MB main, 4 MB video, 2 MB audio)
GC - 43 MB (32 MB main [24 MB 1T-SRAM and 16 Mb DRAM], 3 MB 1T-SRAM embedded video )
Xbox - 64 MB (unified RAM)

GFLOPS:
DC - 1.4
PS2 - 6.2
GC -10.6
Xbox - 83 (inflated...real world is about 23)

This is a tad off topic but I'd really like to know; how do the Xbox and Wii stack up power-wise? Looking at those numbers and assuming a 50% increase from GC to Wii, it appears the Xbox is considerably stronger, yet I was under the impression that the Wii actually has a better CPU due to PowerPC vs Pentium, larger caches, etc. Like clockspeed, is FLOPS potentially a very unreliable number?
The Wii vs Xbox 1 power debate is one I've never seen a definite answer to, though my own estimations gave the Wii the edge in CPU, polygons, and certain effects, with the Xbox better at shaders.

 


flops is not reliable for gaming, it's more of a general idea of what to expect but 2x the FLOPs doesn't mean 2x better graphics or AI or physics. It matters for curing cancer or other diseases though.

Which doesn't matter anymore cause pretty sure the PS3 already cured cancer with its way of working on a cure for cancer while in sleep mode.

So who cares about FLOP's.