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CGI-Quality said:

And no, Crysis 3 will not "crush" a 690.

Crytek and NV have about 3 weeks to fix the performance then. GTX680s @ 1235mhz with 97-98% GPU utilization in SLI can't average 60 fps. There are many fps drops with SMAA High (4x) to 40 fps, which makes the game 'unplayable' in multi-player on GTX680s with SMAA High:

This is almost exactly the same as in the previous testing I linked for you where GTX690 barely squeezed above 40 fps average at 1920x1080 with 4xAA. 

TXAA looks like a blurry mess in this game on textures and works worse at removing jaggies: http://i.imgur.com/NZnvf4o.jpg

SMAA High (4x) looks much better but has a large performance hit: http://i.imgur.com/Lgk0LE9.jpg

Looks like GTX690 will only pull 45-50 fps avg in this game at 1080P with SMAA, that's overclocked to the max. 85% of GTX690's performance is well under GTX680 SLI @ 1235mhz. You can keep disagreeing but a Titan at $900 that won't even max out Crysis 3 is too expensive for what you get because it's in that awkward launch timing phase of being too fast for old games / console ports and not fast enough for next gen games like Crysis 3. For someone who already has a GTX690/GTX680 SLI, the only way to upgrade is to get 2 Titans for $1,800.