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DanneSandin said:
Viper1 said:

Well, let's look at something like DC vs PS2 vs GC vs Xbox.

CPU:
DC - 200 Mhz
PS2 - 294 Mhz
GC - 485 Mhz
Xbox -733 Mhz

RAM:
DC - 34 MB (16 MB Main, 8 MB video, 2 MB audio)
PS2 - 38 MB (32 MB main, 4 MB video, 2 MB audio)
GC - 43 MB (32 MB main [24 MB 1T-SRAM and 16 Mb DRAM], 3 MB 1T-SRAM embedded video )
Xbox - 64 MB (unified RAM)

GFLOPS:
DC - 1.4
PS2 - 6.2
GC -10.6
Xbox - 83 (inflated...real world is about 23)

Take a good look at those GFLOPS ratings.   That PS2 to Xbox rating gap looks pretty close to what we're looking at between Wii U and Orbis/Durango (~600 GFLOPS to ~1.8 TFLOPS respectively).  

Game ports won't be as much of a problem going from Orbis/Durango to Wii U as it was from PS3/X360 to Wii.  First off, the architectural difference was a massive problem to overcome for the game engines.  They were designed for multicore CPU's and programmable shader GPU's.   That issue will no longer exist.  That alone was the single largest barrier for Wii getting mutliplatform titles.

It should also be noted that the new consoles are also expected to clocked much lower than the PS3/X360. 1.8 Ghz range rather than the 3.2 Ghz clocks of the current consoles.   That measn the trouble that Tecmo Koei had with the low clocks of the Wii U will have to be taken into consideration for the new consoles too.  It doesn't matter how many cores you have if your game engine is clock speed dependant.   That helps the Wii U since the new game engines will be geared more towards the Wii U's clock speed instead of the X360 and PS3's.

Damn, xbox was already beating back then! As far as I understood it, PS720 will be aching more to a PC (dunno if that's the components or the architecture), so how will that effect Wii U? I understand that Wii U won't suffer from the same barriers, but doesn't it have an enhanced Wii GPU? Or was it a CPU? Wouldn't that be kind of a trouble? And it's really lacking RAM when compared to PS720... Now, I don't have any clue how all of this will play out, but surely that has to mean there will be some differences?

Orbis and Durango will be using x86 hardware which is common in PC's.  While the Wii U still uses PowerPC (as found in GC, Wii, PS3, X360 and many servers and workstations).  It's not really that big of a deal.

The Wii U CPU is based on the CPU in the GC and thereby based on the CPU in the Wii.  However, that's kind of the case with all PowerPC CPU's.  They are a continual extension of themselves with each new edition. Even the top of the line Power7 still has many of the elements that made up the GC and Wii's CPU's.

It's not lacking as badly as you think.   With tesselation, texture streaming and megatextures, RAM can be more lax than ever.  There is also diminishing returns with RAM.  Go look at a PC game review with different graphics cards and you'll notice that the VRAM above 1 GB doesn't really play much of a role until very high resolutions and/or crazy amounts of AA are applied.

I already stated a gap will exist.   Just that it will be much more akin to the PS2 to Xbox gap than the Wii to PS3 gap.  Just look at the numbers I gave above.



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