DanneSandin said:
Damn, xbox was already beating back then! As far as I understood it, PS720 will be aching more to a PC (dunno if that's the components or the architecture), so how will that effect Wii U? I understand that Wii U won't suffer from the same barriers, but doesn't it have an enhanced Wii GPU? Or was it a CPU? Wouldn't that be kind of a trouble? And it's really lacking RAM when compared to PS720... Now, I don't have any clue how all of this will play out, but surely that has to mean there will be some differences? |
Orbis and Durango will be using x86 hardware which is common in PC's. While the Wii U still uses PowerPC (as found in GC, Wii, PS3, X360 and many servers and workstations). It's not really that big of a deal.
The Wii U CPU is based on the CPU in the GC and thereby based on the CPU in the Wii. However, that's kind of the case with all PowerPC CPU's. They are a continual extension of themselves with each new edition. Even the top of the line Power7 still has many of the elements that made up the GC and Wii's CPU's.
It's not lacking as badly as you think. With tesselation, texture streaming and megatextures, RAM can be more lax than ever. There is also diminishing returns with RAM. Go look at a PC game review with different graphics cards and you'll notice that the VRAM above 1 GB doesn't really play much of a role until very high resolutions and/or crazy amounts of AA are applied.
I already stated a gap will exist. Just that it will be much more akin to the PS2 to Xbox gap than the Wii to PS3 gap. Just look at the numbers I gave above.
The rEVOLution is not being televised