BlueFalcon said: The specs say 8 ROPs and 18 TMUs. Make no sense unless they forgot to multiply those by 4. Also, the idea of splitting the GPU's compute units into a 14+4 setup makes no sense whatsoever because all compute units inside GCN are equal. |
Each ROPs and TMUs backends have 4 units.
4x Texture Filter per CUs... so 18 CUs ... 18 TMUs backends... 72 TMUs... that's how the GCN works.
And sorry my mistakes about the RAM but I'm pretty sure there is 512MB GDD5 for use 8 chips in Orbis.