DanneSandin said:
Oh, SMG looks great, no doubt about it, and I agree that art direction is king! While having said that, I can imagine the new systems will improve on physics and AI - and that'll definitely improve the games coming out on those systems... And what I'm fearing is that Wii U will be left out in the cold by 3rd party support because of the inferior specs, leading to lower sales... |
Could be the case, I want that ND about the 3rd party lineup like now before i predict about the support going forward. If the game engines are going to be heavily physics and AI driven then the WiiU is prob. going to be left behind.
What will eventually happen though (what i think) is at some point developers are going to have so much horse-power that they will be stumped what to do with it.
Unreal engine 4 sounded adaptable when they unveiled it. Meaning that as long as the GPU is powerfull enough to push polygons you could disable alot of the heavy stuff and still run the same scene.. that is, a game can run on all platforms on a optimized version of the engine with the same assets with no extra work from the developer.
There should be no reason not to release stuff on everything at that point. If that is the case, that WiiU can run that engine, why wouldn't you release the content on that system too?