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curl-6 said:
Interesting that the Xbox 1 pushes more FLOPS than the Wii, even though I'm pretty sure the Wii CPU is stronger in real-world performance. (PowerPC vs Pentium, larger caches, faster memory)

The PS2 does as well, but that makes sense as it had a beast of a CPU that was sadly a bit crippled in practice as it had to do a lot of the work that the Xbox/Gamecube/Wii did with just their GPUs.

It's worth remembering that the available operations also factor in. If there's a series of operations that are used a lot in the same way, and there's a way to turn them into a single operation, it will reduce the number of FLOP necessary for the operation. Basically, things like "SSE" help to speed up the actual processing speed despite not technically changing the FLOPS of the chip.

The only reason to use FLOPS is because it's the best available comparison - far better than MHz, but still not quite perfect.