By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Viper1 said:
DanneSandin said:
Viper1 said:

So she ignores the fact the Wi U can also do tesselation.  Or the fact the texture size is also up to 8192 x 8192.

From Gearbox, "[On Wii U] you’re going to see textures at a resolution that you haven’t seen on [the current] generation."

Well, I don't know at all; I'm simply passing on our conversation because it didn't quite add up to me. She used all this teach talk, and I just don't have a clue what it all means. It sounded logical since I don't know a thing, and at the same time it went against everything I've been thinking about next gen. Simply put; she gave me better arguments than anyone else have managed to do here that PS720 will be leaps ahead of Wii U.

Point is that she is factually incorrect.  And it's physically impossible to have the same power gap as before.   That would require Orbis and Durango to have about 44 TFLOPS of processing power.  Or about the same performance power as 12 HD 7970's.

More powerful?  Yes.  Same gap?  Absolutely impossible. Not even remotely close to the same gap.

This is DC to PS2 gap.   Not Wii to PS3 gap.  Anybody claiming as such either doesn't know much about the technology (excusable) or should damn well know better (inexcusable).

Yes, I guess that we won't see the same sort of gap since Wii U have much newer technology to the upcoming PS720, than what Wii had to PS360, but all signs are pointing to the fact that PS720 will be a whole deal more powerful. There's just nu way denying that. 2gig RAM vs 4-8?! 3 cores vs 8? Question is if 3rd party games will be able to run smoothly on Wii U this gen, or if we'll get crippled versions yet again, or if 3rd parties simply just won't bother. This is troubling even if we won't see a Wii/PS360 situation again.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.