Tachikoma said:
The controller confuses people, and frankly the games Nintendo are using to advertise it, don't look that different from those offered on the Wii. Yhen you need to consider that when the Wii launched in 2005, lots of children bought it, lets say a 7 year old and a 12 year old bought it, those same kids will now be 14 and 19 conversely, and now be moving on to platform that offer a more adult experience, where the adults that were initially buying into the control system offered by the Wii have long since bored of it and moved on - Wii's success was based purely on the novelty of control input and its appeal to children, but the same age range of children that wanted the wii when it released, now would rather have iphones, ipads and other devices. Basically, Nintendo missed the window for releasing a new console by about 2 years, and ditching the very input method that was what pulled in the punters originally, for the input method offered by the new controller with a screen just messes up the minds of those who were already on the brink of moving on.
I'd like to ask you to do the following, hit youtube up for the xenogame trailer, set it to 720, watch it and pause often, really scruitinize the environmnts and effects, the ground textures and sprites, popin and pixelation on things like trees in the distance (alpha blending messing up, can be seen in the section of video where the player runs towards the monster with water to the right), take off the rose tinted this looks awesome glasses and truly look closer, and you'll notice things that make you think 'actually yeah.. it isn't really as amazing as i thought'. - Also it's running at 60fps, in the video, if monolith stick with this it's going to hav trmendously anouyng frame drops when in really complex environments or busy fights, when running on retail and not the overpoweed sdk. As a side note i'm sat in a bar in downtown tokyo writing my responses on my laptop in between drinking sake, so if i start messing up spelling of things it's not entirely my fault. |
I really do agree that Nintendo has made a fucked up job in advertising the system; they don't know WHAT to advertise it seems. And they really don't know how to advertise the controller; to me, it looks like a really great addition, and a natural progression to add a screen to the controller, but it seems as if Nintendo don't know how to market this feature. I don't know if they're 2 years to late for releasing a new console; but they're not giving us much reason to upgrade to Wii U, that's for sure.
Yes, I've seen quite some less than encouraging things with the trailer; like grass appearing out of nowhere, and the sharp water edge, and things like that. But as I've said before, this is probably quite an early built, and things will improve. I'm sure Monolith didn't want to show this footage yet, and that's probably why it wasn't featured at e3; but Nintendo got nervous over the poor figures of the Wii U and wanted to reassure us that games will come. And I'd be perfectly happy if it ran at 720 at 30fps...
Well, good for you, I'd say!! I've never tried sake (though, I'd like to), but I know for a fact that alcohol has a way of messing up the typing! Damn you delicious alcohol!!!
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.