SxyxS said:
5-10time longer gameplay,20-30x huger areas,Shooting mechanics,driving,dozens of mini games,many cut scenes,tv shows,radio,rc copters,dozens of cars and bikes,jets,copter and the formula is growing(tennis,diving,billard,darts,golf) its hard to figure out such a formula.
ico had a pretty limited gameplay-a stick,some climbing and hold the girls hand(nothing gta cant offer) sotc had a pretty similar story and gameplay+bow and horse the games had a excellent story and atmosphere,and very artistic-because of minimalism and passion for details As the guardian trailer reminded me of ico i think they will use a similar formula,therefor i think 5 years should be the max to develop such a game. I m pretty sure uedas vision is great,but to ruin a studio,waste millions,make people unemployed is a too big sacrificel for a mans vision. I even don't care about this game,but Sony are the only to risks millions in such a special game(neither MS nor Nintendo do so though they have the money)Sony could have made 2 stupid AAA shooters(=success guaranted) for the same money in the same time but they didn't.They said :lets make something special.A triple A artistic game. But if Ueda makes such a mess than we will never ever see such a game again because noone will dare to risk his money for things like that.That would be a huge loss for the alternative gamer.lets hope Guardian will be a huge success to make sony producing further high quality games beyond mainstream.Giving other great artists the chance to make wonderfull games(artist who are able to respect development budget/time and create wonderfull things) |
I don't think you have to worry about Sony going away from the norm. They've invested in games like Heavy Rain (a game completely made of QTEs? people thought that would never work and it's one of my favorites this gen), Sly 4 (never got over 2 million with other installments on larger userbase), Journey, Flower, Rain, Puppeteer (fully priced, 2d platformer? no way MS would touch that with a 10 foot pole), Beyond (see Heavy Rain), and even LBP was kind of a risk (kiddy and 2d platformer reliant on community to garner interest which could have never gotten off the ground). They are truly a gamers company and continue to show that through more than just saying it. They invest in these types of games and even though I'm not into all of them I can appreciate them going away from the norm and doing something they don't have to.








