F0X on 27 January 2013
| TheBardsSong said: Actually, I think the whole reason TLG's development ran into trouble is because of Sony limiting the team. Team Ico tends to be pretty ambitious, and in order to fully realize something of that scale on PS3 would cost a fortune. I have a feeling Sony may have cut off funds available to Team Ico early on and caused the project to come to a hault, I know something must have happened to make Ueda decide to quit. |
You mean to say that Sony might have stifled the creative freedom of an internal developer?
Madness.
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