Kaizar said:
Nano Assault, a 3DS exclusive, release 2011.
The GameCube has more then 20 million polygons. The Wii has somewhere from 50 to 100 million Polygons. So you have just admitted that 3DS has more Polygons then the Wii. |
No. I have admitted that this Spiderman game looks a little bit better on 3DS than on the Wii, but is nowhere near the PS360 version. The Wii version of this game looks like crap even for a Wii game and is no benchmark for the Wii's capacities. At the time of it's release Wii games were selling so bad that the devs couldn't care less to try to push the hardware or make the game look good. If you're trying to imply that this Wii game is set aroung a 100 million polygons, then you must either have us for complete idiots or are a master at fooling yourself.
Assume that Wii is capable of 50 million out of your 50 - 100 million range. Now think that this game uses around 60% (this is generous, cause it looks like crap) of it's capacities - that gives us 30 million polies on the Wii version.
Now let's assume the 3DS version is using a higher % of the 3DS capabilities, since the devs actually have interest in pushing the hardware and discovering everything it offers and thus has 35 million out of possible the +/-40 million...
Incredible... This is a proof! Just as strong a proof as what you put in your signature!
I'd love to see the look on your face should Kojima finally announce that this is a Vita game and this is what 130 millions of polygons looks like:
http://www.youtube.com/watch?v=nSfajBs2nyQ
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.







