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Soleron said:

Are we seeing said AIs on PC games, then, if CPU is the limiting factor? I think the limiting factor is budget and dev time, which will actually be more strained by the requirements of next-gen. I don't think better AI in an FPS would be a reason to buy a game unless it was transformatively better.

Sports games have huge incentive to develop a better AI already because it's a struggle to differentiate from last year's iteration, and the fact that none of them have tells me it must be harder than simply having a few more CPU cycles free.


Is there an 8 core CPU in PC gaming?  No.

The majority of PC gaming computers are dual core with a few being quad core.  Having variable AI isn't as easy as having variable graphical detail.

As more and more people purchase quad core CPUs and as 6 and 8 core CPUs become the norm than you'll see PC gaming offer AI levels that differ from the console.  Until then, developers will develop for the lowest common denominator, which is a dual core processor.