Are we seeing said AIs on PC games, then, if CPU is the limiting factor? I think the limiting factor is budget and dev time, which will actually be more strained by the requirements of next-gen. I don't think better AI in an FPS would be a reason to buy a game unless it was transformatively better.
Sports games have huge incentive to develop a better AI already because it's a struggle to differentiate from last year's iteration, and the fact that none of them have tells me it must be harder than simply having a few more CPU cycles free.







