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I've read the technical analysis of X. It was a load of BS, singling out very specific moments of the trailer and using them to make blanket claims about the overall graphical quality of the game, or being dead wrong about the quality of the lighting and particle effects. Or bringing up irrelevant aspects like sprite-based foliage, which in my experience doesn't detract anything and is a rather intelligent idea. And not even going into detail about the areas the game shines the most, such as the draw distance, textures, and character models.

Honestly the main thing I think needs to be worked on is AA. Most everything else is likely either a placeholder that won't be indicative of the final product or is already pretty darn impressive.



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