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@ IllegalPaladin

I would think that consoles can be optomized more than a PC game could since the consoles have their hardware set. However, I do agree that it's probably not possible to push it to full one hundred percentage usage.


For the long run I certainly agree with you, consoles provide far more potential for optimisations to developers, due to one uniform architecture being developed on for a long period of time.

Next to ever changing specs there are however other issues to take into consideration when talking about PCs, namely Windows inefficiency and resource drainage. The better the OS (in terms of efficiency and performance) the less memory and CPU cycles are wasted.

An interesting quote from Tim Sweeney ( head developer at Epic):

"keep in mind that the Windows XP driver model for Direct3D is quite inefficient, to such an extent that in many applications, the OS and driver overhead associated with issuing Direct3D calls approaches 50% of available CPU cycles." Source: AnandTech interview

No Windows PC game gets near to the max potential out of PC hardware.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales