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Sorry I had to abort quoting because my ipad is not handling it well. I think the best example I can give is over the last ten years, the two best of breed examples of video gaming in my mind would be Blizzard and Nintendo. Both of these firms sold more of their games than their closest rivals, made much more money, and neither of them pushed the edge of graphics...available to them at the time.

The simple reason is they want more of their customers to have access to their games and they just didnt care to put a huge dent in their fans' pockets by demanding super high end equipment. I agree with Raze on the display end that, for a good number of years 1080p is about as good as it gets. Any better than that, you will have ugly regular HD television. Just watch a regular channel on a HD TV these days, they are butt ugly...because there are more pixels than there is data to fill them, so you either have to upscale (ugly), or reduce screen size (ugly in a different way).

But I do agree with you, Hynad, that the 1080p canvass is much more than where current gen or Wii U has been able to exploit. My not so gentle (rude) interruption using Avatar as "my" example is that the costs and scale of production needed just to render such breath taking shots from one angle for split seconds at a time is NOT where even Nextgen consoles can even come close. With their added horsepower, the granularity of things will improve, frame rate will too. But that ain't no Avatar, where if need by, human artists can spend weeks to perfect a shot. On a console, the cutscenes could be literaly the same Avatar scenes...even today (we do eatch bluray movies on PS3 already right?), but the programming and hardware real time rendering would take is beyond the scope and budget of the home console market. For maybe the next 20 years.