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Hynad said:
Tarumon said:
Hynad said:
Raze said:
Michael-5 said:
Raze said:
Michael-5 said:



What worried me is that I don't know if the Wii U will appeal more to the hardcore that much more then Wii did. Wii started off with a bang, Zelda, Fire Emblem, Super Paper Mario, Metroid Prime 3, Animal Crossing, and the above games. Wii U is adding a little bit more with Fire Emblem X SMT, XenoGears/Blade 2, Zelda, Pikmin, and Bayonetta, but what happens after these games release? Wii saw a shortage post 2008, I hope Wii U doesn't see a shortage post 2014.

 

Still, this conference has got me excited. Looks like I'm pretty sure I'll be getting a Wii U when either Fire Emblem or XenoBlade/Gears 2 releases.

I think the key difference is, that minus for some ram and hard drive space differences, the Wii U will be comparable to 720 and PS4, in the sense that whatever multi-platform games come to the other systems will also come to the Wii U. Last gen, it didn't often pay to take the time to make a whole new set of character, object and level models to fit the SD graphics. Now, its an easy port. As long as the Wii U can turn around the sluggish sales, they'll be included on the list of all future multiplatform games, something that the Wii didn't have the luxury of.

Maybe, but is that true for all cases, and will developers make Wii U editions which integrate WiiU Gamepad features?

If it were easy to just tack on Wii U Gamepad features, then why isn't the Wii U seeing versions of Mass Effect Trilogy, Grand Theft Auto 5, Dragon Age III, and Dark Souls 2?

If devs have a thing out against Nintendo, they won't port their games to Nintendo, it's as simple as that. They might even make engines which are outside the WiiU's capabilities. The graphical difference between WiiU and NextBox/PS4 is still greater then the PS3/360 to Wii U difference, and were still not seeing most PS360 games get ported.

True, but it'd be bad business to neglect an extra few million dollars in revenue simply because a company has a grudge against another. CEOs shouldn't dabble in highschool drama.

The graphical improvements are going to be very minor from Wii U to PS4/720, its all still 1080p. At best, there will be more ram and processor speed. I've made a point elsewhere, that I wouldn't hold my breath to see a leap in graphic quality from PS3 to PS4 or 360 to 720. The bottleneck is now at the end user - we're still in a world where the highest resolution output in homes is 1080p. We won't see 2k or 4k technology affordable and commonplace for at least another generation AFTER the PS4/720/WiiU.  We're fairly maxed out on graphical improvements for another decade.

As for the gamepad, this is a good point, but not every game has to use it. Wii controls work in Wii U, from what I understand of it.  So it can be bypassed.

Hum, what about no? Resolution isn't all. Draw distance, polygons on screen, lighting effects (and the number of active light sources), among plenty of other things can still be pushed way beyond what we currently see on the current gen consoles and the Wii U. We see movies like Avatar on our 1080p screens and the graphics of games are nowhere near that level. So yes, things can still get much better than they are now, even if the resolution stays at 1080p for the next decade.



How about any Discovery channel HD programming on 720p compared with the highest resolution game available on the planet? Avatar is rendered via processes and actual artists over hundredred million in costs, the cheapest dvd players and BR players can display them on your TV, the processing took place "outside the box".  Don't act like PS4 and 720 can render godlike graphics, they are CHEAP equipment even compared with moderately priced PCs.  There is nothing under the hood that makes the graphics that awesome because next gen consoles are last gen Computers.

^^^ How to miss the point with a mouth

How about, no Avatar is a teribl example?