NintendoPie said:
Chark said this: "3. Capcom didn't want to spend the money. Not because porting is too expensive, because Vita has been found relatively inexpensive and easy to port to, but because of the possibility of limited return on investment. Vita does have a small install base, but still more than the Wii U so that doesn't might sense right? Well not exactly, considering Vita owners are far more likely to own a PS3 a number of potential Vita sales might equate to lost PS3 sales. Now notice that the port is going to MSRP at $50. If they made a Vita version would they keep it at $50 or would they have to lower down to $40. Either way means less money for them because at $50 if could have just sold on PS3 and at $40 Capcom could be out $10. There just aren't enough Vita owners that aren't PS3 owners and therefore wouldn't reach enough additional customers to justify development. This situation is very similiar to other Japanese publishers who decided on releasing game on PSP for Vita's first year." And I pretty much agree. (The bolded should answer your question.) |
Seems like a bad excuse to me. I mean, it's an HD port not a brand new game. How hard could it be to port it over to the Vita. Also why does it matter if Vita sales means lower sales for PS3. Wouldn't it cost the same for the Vita and PS3 version? Do they expect people to buy the game separatly for both consoles? That just sounds like good ol' Capcom to me. Always trying to get as much money from their consumers as possible.







