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Mnementh said:
Well, it depends on the game. As you said it is easier to keep a consistent story, if you make the game linear. For Zelda I think, a more non-linear way may be great, if it is done in a good way (not simply all the dungeons are available from the beginning, but are the same as if the game would be linear).

I agree. It all depends on the game. I really like the Witcher 2 and Elders Scrolls vision on open-world. But I also like the emotional build and compelling narrative that games like Uncharted, Metal Gear, God of War offers.

When you played The Witcher 2: Enhanced Edition you get a special outfit at the beginning that haves a hood, and the back happens to be very long an baggy like Links hat, I was like: “Wow what if they made a Zelda installment like this?”

I would be very blown; of course you have to play the marble that is The Witcher 2 to understand.

So yeah linear and non-linear both have different appeals IMO

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