| hkKAZE said: Non-linear. A game doesn't have to be linear to have a good storyline - look at FF6 |
Most of the storyline came from the World of Balance half of the game, which was linear (except for the scenario choosing where all 3 groups have to get back to Narshe. That was good!). While there was a little story progression in the World of Ruin, it didn't focus as much on the main story itself as it did character development, since the plot was already set.







