| pokoko said: There is no "better". Either can make for a great game. It's like asking if ice cream is better than pizza. It depends on what the developers are trying to accomplish. One of the things that I find amusing, though, is how many people think an RPG is non-linear just because it appears to be open world, even though most of the world is closed off until you unlock story events in sequence. That's always kind of confused me. |
I agree. A lot of RPGs give the feeling of non-linearity, but still require things to be done in a certain order.
I think FF6 was one of the few RPGs that pulled off a nice mix quite well. The World of Balance builds the entire story and plot. It was linear, but once you get the airship in the World of Ruin, you're free to explore the world and complete tasks in any order that you wish. There was still storyline there, but it generally had no correlation between the others (mostly building of one individual's character or such).







