| Mnementh said: Well, it depends on the game. As you said it is easier to keep a consistent story, if you make the game linear. For Zelda I think, a more non-linear way may be great, if it is done in a good way (not simply all the dungeons are available from the beginning, but are the same as if the game would be linear). |
I agree. A nonlinear game that does not play by it's advantages would be rather boring. People have found rather interesting ways to beat the original Zelda (only 3 hearts, no sword until Ganon, etc). This is why I consider Super Metroid as the king of nonlinear games. Certain elements in the game such as the wall jump can open some ways up much earlier than usual, provided you have the skill to pull it off. I've seen videos of people completing lower Norfair without the Varia suit. That is INSANE!







