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JSF said:
I'm arguing that Halo1 had the George Costanza effect: leave on a high note and keep them wanting more. Halo1 was brand new IP and pretty short, so it was able to have that effect despite having the same shortcomings Halo2 has (almost monotonous gameplay, not broken up by anything mindblowing like Lost Planet's boss encounters...when I ran into the grotesquely transformed captain near the end of Halo1, I thought I was finally getting to fight that big boss battle, but nope...). Halo2, on the other hand, was something we've already seen from Halo1 with the bland Arbiter thrown in and a few new enemies like the berserkers, and, most of all, it dragged and dragged. At the end, you feel like "finally..." and not "awww, damn..." The story was stupid too. Judging from their technology, the Covenant look like they should be the more advanced civilization, but they're still talking "prophets" and mistaking robot orbs as "oracles" as if they're still in the Stone Age, and that stupid peacemaking tentacled plant thing was just too random. Still, Lost Planet's story was even worse.

The covernant are mostly primitive.  They gain most of their technology from the forerunners (hardly ever making their own) and they are basically a distatorship of many different species.  And whats the best way to hold together a bunch of different people and force them to do your will?  Tell them its for a religious cause...

 

in terms of halo:CE vs Halo 2... i felt that halo CE dragged more than Halo 2.  Halo 2 kept the levels less repetitive in my mind....  the gravemind wasn't "peacemaking" it was keeping itself alive.  The covernant wanted to activate the rings as divinge providence, but that would have destroyed all of the flood's food and thus wiped them out.  By using master chief and the arbitor the gravemind stayed alive. 

The flood devours information, if you read "the flood" then you'd see that when the infection forms take over a human/covenant they steal the thoughts and memories of the host and transfer it back to the gravemind.  This is why he says that he has listened for too long. 

I think the story is really cool... you just need to dig a little deeper to find what's really there.