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mrstickball said:
Thanks for the bashing guys. Really means alot to me.

I find it interesting that you compare it to Dynasty Warriors and Devil May Cry, yet neither are open-world, overhead mapping, nor have quirky side quests, nor use an economy system (as far as I can remember for DW), and also interesting that they use Grand Theft Auto in many of the comparisons (both similarities and glaring differences) - all of which GTA/NMH share in common, and none (despite being somewhat decently big elements of both NMH/GTA) aren't in the games your comparing it to.


Very mature guys. Very mature. Even then, 100k in 3 weeks is still bad. Hopefully it keeps selling, as it looks like a great game. But you gotta call a duck a duck :)




 Sorry mrstickball but they're just calling you out correctly.  I just got the game recently and it is hardly GTA at all.  Its definitely closer to a DMC type game than GTA.  In fact, most of the reviews call out the overworld as being fairly useless and that it can be replaced just as a level select menu and that being a positive effect on the game.  Can you say taking out the overworld on GTA not affecting the game negatively?  Exactly.  

Side quests, economy system for upgrading, etc are not unique features to GTA, they're common themes in all action/adventure games. 

And if you're gonna argue that games with open worlds, quirky side quest, economy systems etc are GTA clones, then you're gonna have to say Zelda is also a GTA clone.  Actually, NMH follows Zelda's system where you have an overworld where you go to a specific dungeon/location, and fight enemies through all the way to the boss (except no puzzles in NMH).  All the fighting done is close combat as well.

OT: Anyone else thought the Shinobu fight was incredible?