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DanneSandin said:
 

Oh, I do believe they'll all look really good. The point is that PS4 and Xbox3 won't look THAT much better than WiiU ;)

Your theory completely disregards the advancement of technology to a point where hardware, which is a hell of a lot more advanced now than it was in 2006, is cheaper to produce than the inferior tech from back then, and if theyre going with a SIP based design then the unit costs and overall production costs will be far less.

Long story short, and i speak with a certain level of personal knowledge of these systems, They're capable of much more than you're antitipating, which a much wider scope for future progression in eeking more out of each system.

Let me give this a little scope here,

When working on the Gamecube we were mostly using 128x128 or similar sized textures for objects, 256x256 for large repeating ground and structural textures and 512x512 for cinematic cuts or extremely large things such as skymaps, nothing higher, similar was true for PS2 titles.

When working on PS3 and Xbox 360 the norm was 512x512 up to 2048x2048, the latter again used for extremely large surfaces, with the WiiU development units in our partner development houses and associates, the maximum recommended size is also 2048x2048,  with most opting to use 512x512 to 1024x1024 or deriatives of this.

For the other units we are currently working with - and i promise to come back to this thread in 4 months time and be more specific when certain elements allow it, as i do not want to be the source of more posts all over the internet - the texture sizes were working with are immense, 1024x1024 to a whopping 8192x8192, each of these texture surfaces being able to also carry a range of mapping options, animations, complex shaders and lighting information.

So the relatively small jump from 720p (or usually, sub 720p) to 1080p also brings with it a much crisper overall appearance with sharper textures and much, MUCH better Anisotropic filtering, throw in the additional benefit of being able to use tesselation and you have yourself quite a full toolbox to hammer out a very beautiful game.

That isn't to say the WiiU isn't capable, because it is, it just doesn't have as many tools in it's box available to it, or the system resources to display them.