CGI-Quality said:
ninjablade said:
CGI-Quality said:
Eh, the amount and type of RAM are sufficient for the OS and there's little evidence right now that there are any games held back because of it. Besides, there were more issues this gen than RAM and mainly only for just one console (512MB was plenty in 2005/'06 and the 360's unified RAM worked wonders).
I have no doubt that the the next PlayStation and Xbox systems will be more powerful, but not to the extent that Nintendo should pack up their tents anytime soon.
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the biggest issue is ram, from what i read, then you have a very weak cpu, if the wii u is struggling with 360 ports, i don't see how wii u is gonna take ports that are pusing the new nextgen systems, you must not really understand the importance of ram.
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I understand the importance of RAM, I'll built a rig with more of it than all next gen consoles will have combined, you just don't get what I'm saying - a common occurrence in our discussions. In fact, I never ruled out a RAM issue, the problems go beyond that, however. Yes, the WiiU's CPU is weaker, per clock, than the PS3 and 360's, but that's irrelevant given that we have yet to see what the system can really do and, as I said, this gen had a system with RAM that was split, and still could produce results that were virtually unrivaled on any device not called PC.
Overall, the WiiU is every bit as powerful as the PS3 & 360, which ironically, has much to do with its RAM. But despite all that, I wouldn't advise tackling tech talk unless you have a full grasp of the functions and when you can produce something to prove the WiiU is in trouble because of its RAM (games, for example), we can take the next step. ;)
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