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I'm arguing that Halo1 had the George Costanza effect: leave on a high note and keep them wanting more. Halo1 was brand new IP and pretty short, so it was able to have that effect despite having the same shortcomings Halo2 has (almost monotonous gameplay, not broken up by anything mindblowing like Lost Planet's boss encounters...when I ran into the grotesquely transformed captain near the end of Halo1, I thought I was finally getting to fight that big boss battle, but nope...). Halo2, on the other hand, was something we've already seen from Halo1 with the bland Arbiter thrown in and a few new enemies like the berserkers, and, most of all, it dragged and dragged. At the end, you feel like "finally..." and not "awww, damn..." The story was stupid too. Judging from their technology, the Covenant look like they should be the more advanced civilization, but they're still talking "prophets" and mistaking robot orbs as "oracles" as if they're still in the Stone Age, and that stupid peacemaking tentacled plant thing was just too random. Still, Lost Planet's story was even worse.