bananaking21 said:
i played both PS all starts and SSB. and i really have no idea how people think SSB is better, the gameplay has more depth in all stars, the levels are more complex and the super system adds way more stategy to the game then SSB's knock out. all stars has much more strategy and depth into it then SSB. |
No. A game that has been out for all of a month does not have more depth and strategy than a game that's been being played, in one form or another, for a decade. Fighting games simply do not work like that, and even if PSASBR's mechanics did make it possible to have more depth than Smash, that depth isn't going to emerge without a dedicated competitive community.
The levels are more complex? I don't know if there are some hidden levels I missed or anything, but no. Few of PSASBR's level feature anything really dynamic or complex. Most stages are rather simplistic boxes where a character will pop out once in a while to attack the whole screen. The Buzz level is an interesting concept but most people seem to have realized that you're better off just continuing to fight and taking a pie to the face than actually playing the quiz game. Alden's tower is the only stage really doing anything unique. Compared to Rainbow Cruise, Pokemon Stadium 1/2, Castle Siege, Infinite Glacier, Brinstar, etc, SSB has a clear advantage in stages, not to mention a stage builder.
As for KOs, I've heard a lot of people say that the KO system requires more strategy than Smash, but no one has actually explained why. PSASBR is basically about hit confirming a basic attack into a super. Drake for example can pretty much guarantee a KO off of his barrel attack, and Raiden can guarante a KO off... just about anything, and so on. So basically, it works out like this.
To KO In Smash Bros- Build Up Damage by hitting opponent- land one of about 5 or so KO attacks.
To KO In PSASBR- Build up AP by hitting opponent- land one of about 5 or so set up attacks, then hit R2.
PSASBR has the added element of deciding whether to go for a lvl 1 or 2, or 3 (which kind of sucks for characters like Toro who don't have good level 2 or 3 supers) but it doesn't have anything like Smash's edgeguarding or stage control elements.
There's really nothing that makes PSASBR more complex or strategic than Smash especially not when the metagame is about a month old. Maybe *maybe* if a competitive scene emerges, people could find a lot of hidden death like they did with Melee, but until that happens it's not even close.







