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adriane23 said:
From a sales perspective, SE was right. And Ni No Kuni is actually less of a traditional JRPG than FFXIII in terms of gameplay.

FF XIII introduced a bit of tactical gameplay and downplayed the importance of grinding. Traditional elemtens but not very popular.

 

Turkish said:

Remember when SE said traditional jrpgs don't work anymore and the genre needs to move on? The reason they made FF13 so cinematic filled with cgi animations with a new action based battle system. Well, FF13 was one of SE's least liked games.

Ni no Kuni shows why SE was wrong, its a traditional jrpg that stays true to its roots, and guess what? The game is turning out to be one of the best jrpgs of the last decade. Hopefully SE gets the memo and make a memorable rpg again, and it doesn't have to spend millions on pretty cgi to make up for the horrible story and characters.


So, let me get this straight, you made a whole thread based on what exactly ?

FF IX is one of the least liked FF games and that doesn't say anything really.

Ni no kuni (based on the demo) is NOT a traditional JRPG and it kinda flopped in Japan. Please tell me how Square was wrong.

I do understand your enthusiasm to promote anything Playstation but let's not get ahead of ourselves.