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Sony - Ni no Kuni - View Post

Turkish said:
Screamapillar said:
Turkish said:

Remember when SE said traditional jrpgs don't work anymore and the genre needs to move on? The reason they made FF13 so cinematic filled with cgi animations with a new action based battle system. Well, FF13 was one of SE's least liked games.

Ni no Kuni shows why SE was wrong, its a traditional jrpg that stays true to its roots, and guess what? The game is turning out to be one of the best jrpgs of the last decade. Hopefully SE gets the memo and make a memorable rpg again, and it doesn't have to spend millions on pretty cgi to make up for the horrible story and characters.

Yeah but you're talking about style over commercial success.  FFXIII's sales are like 10x higher than Ni No Kuni's sales in Japan.  It's still a niche game for sure, albeit a highly-successful niche game.  I think SE meant that old-school turn-based JRPG's don't sell anything like they used to, so they had to start changing the formula.

I never opened the sales topic. FF13 didn't get its sales because it was not a traditional jrpg, it got its sales because it was Final Fantasy.


Well, you said it was one of SE's least-liked games.  Perhaps in hindsight, but the commerical success of the game after the revews came out don't support that argument.  The game was undeniably successful regardless of your personal feelings toward it. 



The Screamapillar is easily identified by its constant screaming—it even screams in its sleep. The Screamapillar is the favorite food of everything, is sexually attracted to fire, and needs constant reassurance or it will die.