By using this site, you agree to our Privacy Policy and our Terms of Use. Close
naznatips said:
Words Of Wisdom said:

2) Consider all the things that make a development cycle longer. Consider how the majority of those things are negative. This is a game that was really hyped some time ago. It had articles in a lot of magazines and the like. People were excited. Then it dropped off the face of the earth. Now maybe they've spent that time making this game so amazingly brilliant and so amazingly efficiently programmed that you could run it on an electrified potato... or maybe they spent all that time hitting snags, walls, restarting, throwing out useless code, going back to the drawing board with new ideas...etc.

You may look forward to playing Spore on an electrified potato, but I'll wait for reality to nip this rumor in the spud (woo pun!).


Try reading what Will says about why it's taking so long. http://blog.newsweek.com/blogs/levelup/archive/2008/02/12/exclusive-will-wright-on-why-spore-is-taking-so-long-and-much-more-part-ii.aspx

If delaying games for long periods of time made them bad, Nintendo would have never made a good game. Funny how most of their delayed games (OoT, SMG, SSBB) turn out to be some of the greatest they've ever made.


Your comparison is flawed.  You're comparing a buggy game to a non-buggy delayed game.  You should be comparing a bug-free game on time to a delayed game.

Delaying games doesn't make them good.

Is there a specific part of the page you linked to I should read.  I skimmed it and didn't see a clear explanation other than "we're putting a lot of stuff into this."  In reality, I wouldn't expect interviews to reflect reality behind the scenes anyway.  Companies don't advertise their failings or problems, it's usually bad for business.