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DemoniOtaku said:

So no one can say that the 3Ds is a hot rigth now because the games are bit-sized or fractioned.. most of 3DS hits are console like games adapted to the hardware of 3DS, like Resident evil, New Super Mario, Monster hunter, etc..

and PSP is the best example, I could name a lot of uniques games for the console.. like Patapon and half minute heroes, butthe best seller games are those that are nearer the console experience.. like MGS PW, FFType0, Valkirya Chronicles, those GTA, Gow of Wars, etc...


I think I have to disagree with you there.  Resident Evil, for example, has done pretty horribly on 3DS.  

Monster Hunter is another story.  That's not really a home console series anymore, it's been adopted on handhelds much better.  Presumably because of the "pick up and play" nature of the game. 

Out of the games you listed for PSP - MGS Peace Walker, Final Fantasy Type 0 and the GTA games were all adapted for handhelds in some way too, and that's exactly what I'm talking about.  Blockbuster franchises are going to help Vita, but they've got to be portable-friendly.

By the way, I'm not saying handheld design should be 5 minute missions throughout the game or anything.  Just more sort of... do whatever you want kind of style.  So that you can feel like when you pick it up, whether you have 5 minutes or 5 hours, you can contribute to the game.  I've sat playing GTA Vice City Stories for hours at a time progressing the main story; but I've also been able to pick it up for 10 minutes and manage my empire or something, and that kind of design works better.

Like I say, it's an interesting topic that I enjoy hearing thoughts about.  And you know, I do personally enjoy playing home console-esque experiences on my Vita.  But the market, as a whole, doesn't seem to, and I don't want to see this device go down the pan when some really simple things could help it.  Maybe the price cut it all it needs and in 12 months time this kind of post will seem really silly, but somehow I doubt it.