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I feel like I keep saying this but:

casual = generally accessible

gameplay mechanics that anyone can approach and the number of mechanics are usually limited in terms of the number people need to know in order to complete the game. Casual games also usually have a rating that doesn't try to cut out any of the potential audiance (E)

however, simple mechanics can have depth and the game can still be littered with content. 


edit: damn you ZenFoldorVGI, beating me to the punch, haha.