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I have already played Blue Dragon, and I have already ordered my copy of Lost Odyssey. I would have picked it up, but the weather outside is god awful. Driving last night was a white knuckle experience in itself. Thankfully I have no pressing reason to go out today, or even a need to go out tomorrow. Let the delivery man risk his life.

Obviously I still need to play the game, and over the past week I have cracked out Blue Dragon. Any of my gamer friends can attest to that. So I am hoping to have a real relevant timely comparison some time by the end of next week. Seeing as I will have both games fresh in my mind by that point.

At the moment my hopes are that the game will have a better story or at the very least a more mature one. The combat systems will be more intuitive, and more thought provoking. I have read there is something like a pseudo crafting system at play. Character customization is always preferable to pure level based systems. Finally I want more cut scenes those are the real rewards in the games like this.

So far in going through Blue Dragon I have noticed a number of issues I did not recognize last time, and some qualities I had over looked. I hope some of the balance issues are resolved in Lost Odyssey. I want honest meaningful balance, and I want combat to be more rewarding as in the rewards. I really appreciate how effective the flee command is in Blue Dragon. Not that I am running from a dangerous foe. I am rather trying to get out of a pointless combat, or one with little reward for the trouble involved.

I slaughtered three hundred Roballs today, because I want to unlock some achievements down the line like fully leveled characters. The reason I slaughtered three hundred Roballs is that its far easier to level up shadows off one hit kills and chained battles rather then fighting enemies at my level, or that might pose a challenge. Further more the weaklings have a chronic propensity for dropping decent treasures. Which I can sell to unlock the millionaire achievement.

Anyway after doing this. I happily spent thirty minutes battling the tree in Devour village. I knew it was a doomed effort and I fully expect its utterly impossible. However the challenge had me fully stoked, and had me burning through hard earned loot. I was shocked that I was actually making headway until a couple well timed critical hits took me down. Anyone who has played the game understands this is a Kobayashi Maru scenario. However it was wonderful to have combat that felt challenging, and more to the point like it was an accomplishment. Rather then slaughtering helpless opponents.

That is my biggest hope is a more balanced reward system to keep the combat honest.