And a comment on the N64... The N64 started with a lot of promise. It had more "power" (in some ways) than the PSX, some awesome games, a solid following, etc. But it had some serious problems that ended up killing it. The biggest was power/performance/ease of development (all linked). It had NO VRAM. It couldn't push as many polys as the PSX. The carts were EXPENSIVE to manufacture - and could store very little (compared to the PSX disc). This eventually scared most of the publishers off, stopped 3rd party support (completely), and left Nintendo as the only solid developer on the console (plus Rare). It was one of Nintendo's darkest hours - they screwed up completely. It was years until they recovered - with the development of the GC (which became a new direction, and the base for the Wii). I worked at a company that did multi-platform development - including the N64. It would have been the least favourite console there in many ways. What the N64 needed: - more texture VRAM (4k was not enough!) - 32k or 256k at least - faster clock rate (we had an issue at work where we discovered some N64's running at HALF the clock rate??) - double the triangle draw rate (the PSX could push out more tri's than the N64 ever could - but the N64 had "prettier" triangles) May not have saved it, but it would have been more competitive against the PSX (and would have lasted longer). The PS2 blew it away when it came out (as did the DC).
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