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From benratan's Linkedin:

 

Current Title: Unannounced

  • January 2011 to Present

• Balancing weapon range, damage, functionality
• Setting move speed and determining navigation metrics
• Tuning controls for aim assistance on console controllers
• Setting up and maintaining animation tree
• Writing Unreal Script and native code to support player locomotion
• Contributing to weapons and firing systems design and engineering
• Developing training to teach design concepts

Confirms development started in some form or another at least two years ago, and Timothy Longo is indeed the creative director.