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Dodece said:
Now you are trying to be intentionally oblique. I sussed out the best possible source. Data provided by a reputable research firm, and if professionals and companies trust their analysis. Including major national television news outlets. Then as a lay person it should be good enough for you. We aren't talking about any doubt here. We are talking about what amounts to reasonable doubt, and this data passes that smell test with flying colors. Sites like 1up positively wreak in comparison, but you didn't have problems with propping them up as proof of your claims.

I also take issue with your proxy attack of trying to discredit Develop. You didn't even seem to know about this site until I brought it to your attention, and a couple paragraph blurb about market analysis grade information that was provided to them. Doesn't qualify as poor professionalism or journalism. They didn't offer up a commentary. They just relayed some interesting factual evidence they received. Don't attack the innocent, because you are having problems articulating a good argument.

No my estimates aren't overblown. You just don't like what they mean. You want to hide within miniscule details that deep down you know add up to at least what I proposed. You probably know that the physical media for this device probably costs about five dollars per cart, and that packaging probably costs a dollar. You probably know that Sony's own licensing fees cost a few dollars per copy, and that a decent marketing campaign. Including print, television, internet, and other promotions. Probably cost millions of dollars. You know all of this, but you will just run and hide behind the fact that this information isn't public. Regardless of how reasonable the numbers are.

I have seen this little game played before countless times. You just want to nitpick and fritter away precious time. In the vain hope that if you screw around long enough ignoring the big picture. That it will somehow magically go away. Which is that big games cost big money, and they sell big amounts accordingly. Cheaper games will sell less on the whole. So the situation just scales up and down, but the trend remains. You haven't dug up anything that couldn't be spat out on a first search attempt.

By the way I didn't bring other genres of games into this discussion or other platforms for that matter. You are once again attacking by proxy. The 360 doesn't have shit to do with this, and neither do first person shooters, and I don't have to go out of my way to defend commentary that I didn't make. Which you probably wish I had. It is kind of funny that the first part of your commentary is on topic, but the last bit is actually off topic. I also never questioned the personal taste of any one else, and I sure as hell didn't call anyone stupid.

All I have done is given the owners the credit they deserve. Sony are the ones who marketed this platform as a console on the go. I didn't create the justification for this hardware. Sony created the justification. That they ought to try to live up to. The owners shouldn't settle for less, and they shouldn't have to. Maybe you are happy with the idea of lowering the bar, but Sony are the ones who set the bar high to begin with.

You didn't 'suss' out the best possible source, you 'sussed' out a ' a couple paragraph blurb about market analysis grade information'. How is this different than me telling you "Oh hey, I just got M2 to do a market research, and they say vita games only cost 1 penny to make". Wouldn't you want to see this market research that I claimed to have, or you're just going to believe me because I put 'M2 market reasearch' in my statement? My 1UP article has a link to their source. You can verify the source and come up with your conclusion. I can't verify Develop's sources so I take it with a large grain of salt. If you want to give me other sources, I am happy to look a them.

Again, your estimate is based on ' a couple paragraph blurb about market analysis grade information'. Sure, I'll let you price media to be $5, packing cost a 1$ and $3 for licencing.. you ship how much? 500k copies? Thats 4.5 million dollars? How much does development cost? I'll put you at $5 million for your AAA game even though I have proof that companies range from 600k -> 1.2 milion. So that brings you to 9.5 million dollar.. and now you're going to tell me marketing is going to take 10.5million dollars to reach your low end budget of 20 million dollars? Does this even make sense to you? If a developer only plans to ship 500k copies, they don't spend 10+ million on marketing.

I don't know where you come up with the idea that cheap games will sell less. Pokemon/Mario/Hatsune Miku/Wii Sport are definetly not big cost games but they sell big amounts. Are you going to convince me that it takes 60million dollars to make Mario Kart?

Lets see what you wrote:

I don't think the Vita users on these forums bought the device to play 2D dungeon crawlers, or to play simple puzzle games. They had to be thinking they were willing to pay that premium to play console level games.

...

I am just assuming that they are reasonably intelligent people who wouldn't want to feel like they got robbed. It was advertised as console gaming on the go, and it kind has to live up to those standards. Otherwise it is just a broken promise.

 

You are saying reasonably intelligent people would not buy the device to play 2D dungeon crawler or puzzle games. Am I wrong to infer "you believe people would only buy high-budget-AAA-fps on vita and any one who enjoys other genre and gamefroms are not 'intelligent'"? I admit you didn't mention fps, so i apologize for that.

The Xbox360 comment was mine, in no way did I infer that it was your 'commentary'.

Anyways, my point still stand that your entire argument is based off this gamer mentality that people would only buy games thats AAA console budget but I think i've already given plenty of examples of successful mobile console games that contradicts your reasoning. If you want to still use this argument, you will need to justify your premis a bit more.