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Kresnik said:
I feel like I'm the only person around here who doesn't care about all these small indie titles. I don't mind dabbling in one of two of the really good ones from time to time (Mutant Blobs is on my list at the moment), but I don't want Sony to throw copious amounts of money at attracting the indie crowd. It's at best going to bring a niche audience to Vita.

I also feel it's a bit of a waste. I have the most powerful dedicated handheld ever in my hands, with all these awesome yet underused options for inputs on it. I don't want to play ports of 16 bit games which don't use Vita's features on it, I want to play built-from-the-ground up games that realise the full potential of the console. Big names on store shelves are going to do so much more for Vita than downloadable titles that will go un-noticed save for VitaHub readers or PS Store browsers.

I'm not saying they don't have a place on a Vita. I just want to see then mixed in with the bigger stuff. Guess I'm feeling a drought at the moment because we haven't really had anything new announced for a while. Just a shame because there's so much that can be done with this console, yet I'm feeling increasingly that no-one is going to realise the potential outside a few of Sony's own studios.

Meh. Lemon out.

I totally see your point. Those indie titles won't move much hardware, if any at all. Having said that, Mutant blobs feels like the perfect game for a portable, while Uncharted: GA doesn't. As a gamer, I don't want amazing AAA games, just fun games like Uncharted: fight for fortune. While playing the binding of Isaac, I kept thinking how awesome it'd be on my vita. I'm really glad it's being ported and I'll definitely rebuy it, cuz I think it's gonna be even more fun on the psv.

Edit: Also, the fact that the psv is getting some games is better than no games, since great games take tons of time to be made.