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Dodece said:
@wlakiz

The reason that Develop probably didn't provide a link is, because there wasn't a link to begin with. They either paid for the information, and used a sample of it with permission, or they were just given permission to use that data. M2 research is a for profit market research firm. Just like another market research firm you may be more familiar with called NPD. If you want the full report you can get it. Granted you are willing to pay the four thousand dollars they are charging per report, and are willing to honor their terms of service.

Seriously reputable market research groups carry the gold standard. There is a reason other companies pay them handsomely for their information, and that has everything to do with the quality of their work. There is a reason that major mainstream media outlets use M2 as both a source, and their analysts for commentary. I gave you the horses mouth here. The only better data I could get you would be to pay for it from one of these firms.

The reason I used it as a catch all was, and I think I explained this already. To keep the math rudimentary. I didn't think we really needed to calculate all the minutia out. When the point could be proven with broad strokes. I also think I explained why it is good for a portable that is claiming to be a console on the go. Should probably make it a point to provide console level gaming. If the product isn't living up to its promise, or its own pitch. Then it is actually a rip off. There isn't a reason to spend hundreds of dollars more for any product that provides the same experience as a cheaper product.

To put it mildly if that is the direction the Vita is heading. Then the situation is actually worse then I thought, because gamers are fairly intelligent. They know what games are worth full retail, and what games aren't. Look I understand if you like to play generic dungeon crawlers. The problem is they are cheap, and already plentiful on other platforms. Begging the obvious question of why buy the Vita to play them.

Dude, taking only the mean is literally taking things out of context. You need other statistical numbers (SD, Median, sample size, min, max and region)  to get the real picture of what the average means. Also, you should always take studies with a grain of salt and it's completely retarded of you to tell me to blindly trust 'reputable market research groups'  studies without looking at their premise .

Honestly, Develop shouldn't even post that news if all they have to work with is the average. It's terrible in journalism and professionalism.

We need to calculate the 'minutiae' out because you overblown your estimate to the cost to make a mobile console game. I don't believe any developer would quintuple the cost of the game to marketing and administrative purposes. If you have stastical data to prove me wrong, here is your chance.

So going back on topic: The real reason why you think Vita would fail is because you believe people would only buy high-budget-AAA-fps on vita and any one who enjoys other genre and gamefroms are not 'intelligent'.

I think with your mentality, it is no suprise that the 360 failing to capture market outside of the US. You literally pigeon hole out any low cost develoeprs and any innovation to console/mobile gaming.